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Messages - Amya

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1
Character Sheets / Template - For Those That May Need One
« on: June 10, 2011, 02:11:02 pm »
Name:
Sex:
Species:
Age:
Birthday:
Martial Status:
Occupation:

Height:
Weight:
Eye Color:
Fur Color:
Hair Color/Style:
Scars:
Tattoos:
Piercings:
Build:

Spoken Languages:

Vulnerabilities:

Weaknesses:

Hobbies:


Jewelry:

Clothing:

Furc Description:

Family
Mother:
Father:
Sisters:
Brothers:
Spouse:
Children:


A Short History

2
Character Sheets / Amya Sylvan
« on: June 10, 2011, 02:10:28 pm »
Name: Amya Sylvan
Sex: Female
Species: Canine/Human
Age: 29
Birthday: October 17th
Martial Status: Widowed
Occupation: Owner of Whispering Willows Inn

Height: 5'2"
Weight: 101
Eye Color: Deep Emerald Green
Fur Color: Snowy White
Hair Color/Style: Long Ruby Red Locks; Naturally Wavey
Scars: One running vertically from her left armpit to her waist.
Tattoos: A single pale blue rose on her right hip.
Piercings: Two holes in each ear.
Build: Slim & Petite

Spoken Languages:
Common, English, Spanish, French, Drow
Vulnerabilities:
Wasps, ants, mold
Weaknesses:
A good book, bubble baths, men
Hobbies:
Drawing and playing the piano

Jewelry:
- One aquamarine gem that matches the tone of her eyes on a thin silver chain.
- A cresent moon pendent with two small diamonds on a delicate silver chain.
- Heavy chain of silver with the creast of Valderyon - A kite shield with dual bloody scythes crossed, adorned with a bloody skull that has two horns on the front, one of the horns broken.
- A smooth piece of amber set in a silver catch on a silver chain.
- White gold ring with a prismatic-cut diamond, off-setted by amber and opal.

Clothing: Mostly Amya can be seen dressing in a plain, black, pants outfit. Threads of silk rest upon her minature frame; the fabric encasing her figure, clinging lightly to her slim curves. The shirt is a collared, button down, that reaches past her waist. Usually the top two buttons are left undone. Occasionally one might find her in a green riding dress.

Furc Description: Threads of raven silk rested upon miniature frame; the fabric encasing a slender figure, clinging lightly to slim curves. Serious orbs of jade, a clear gaze that seemed to hold so much, peered through wisps of burnished ruby locks, those loose strands framing a heart-shaped face. About the graceful curve of a pale neck lay two delicate silver chains, each one holding gifts; a single aquamarine gem which reflected the tones of her eyes, and a silver crescent moon containing two tiny diamonds. Mixed with them another chain of silver, a pendant of amber, nestled nearly unseen in cleavage beneath her shirt.


Family
Mother: Narasan
Father: Drako Sylvan
Sisters: None
Brothers: None
Spouse: N/A
Children: None


A Short History
For the most part Amya led a generally happy life. She was an only child, born to Drako and Narasan Sylvan. After growing up she began to travel, circulating around Kasuria and exploring. She worked where she could..and being a female it wasn't that easy.. Most of the jobs she took were as barmaids. A few times she was even lucky enough to work in a noble household. Everything was short lived, and Amya vowed that someday she would have a place to call her own. 

Every copper she earned went into a jar she kept hidden away. After a few years she managed to save up enough, not much, but enough to open the beginnings of her place. The Tavern of the Lonely. Back then it was a mere one room really, with her own accommodations in the back. But it was a start. It was around this time she met her first love.. Skye Whitewind. Of course, she didn't know it then. He came looking for a position within her humble little tavern and she gave it to him. His dedication and loyalty were soon rewarded with the ever coveted manager position of the place.

Business was good to start and before long she had enough earnings to add on to the tavern, making it into an inn. All along the way Skye was there helping her. Their relationship blossomed from the simple business one to something of a friendship, and it evolved to even more over the years.  For awhile everything was great. The Tavern & Inn of the Lonely was moving smoothly, had gathered a regular crowd, and life was generally good.

With the good the bad must always come.. Isn't that always how it is? The bad started first with Skye disappearing without a word. Amya feared him for dead and had all but withdrew into herself. A year later he returned..with some oh so lovely tales to be told. Things swiftly heated up and marriage was proposed, a date set. Marriages are supposed to be happy affairs, right? Pft, fat chance there.. The day of her wedding Amya received the news of her husband to be's death, devastating her.

After that day she seemed not to care anymore. Rarely did she even venture out of her room in the tavern. Nothing more than a ghost it seemed to most. All around her her business began to fail, even with the attempts of help from friends. It would be more than 6 months before she began to be slip out of her room. Slowly reality seeped in and her eyes began to see the desolation around here. Her dream, her business, was dying all because she hadn't cared enough.

With a new resolve on life Amya attempted to emerge from the shell she had locked herself within, and for awhile things seemed to be going good. Business began to pick up a little, and she still continued to tuck away earnings for a renovation in the future. Little by little she had work done on the tavern, building and adding more as she could pay for it. She even had a brief romance, though fears of being deserted left her vulnerable and unable to open completely. It was hard for her to forget Skye.

The male though did leave her with a promise that if she ever needed him he'd be there.. But that promise would be broken as so many others had been over the years. With him she was left with nothing more than a heavy chain of silver with the crest of Valderyon - A kite shield with dual bloody scythes crossed, adorned with a bloody skull that has two horns on the front, one of the horns broken. Supposedly with that he'd be able to find her anywhere.

It was shortly after that dalliance that her life took an unexpected turn.. Within her tavern where she was supposed to be safe evil struck. For some reason that still remains unknown to her this day Amya was snatched and kidnapped, along with a little child, carried off to an unknown location locked within a ships cellar. More than 6 months passed with the small group locked away. Certainly a harrowing experience.

One might wonder..where were anyone to help her and the child? With every passing day her despair had grown to the point she hardly expected anyone to come for her. Somewhere down the line Amya was separated from her cell mate, her captor taking her away.. If asked she won't say what happened to her in the days between her separation and her own escape.. She won't even tell how she managed to extract herself from the captor's hold.

But escape she did eventually, with no help to anyone she knew or thought would come. When she returned home Amya became a hermit, locking herself away in seclusion, her business boarded up. After that experience she didn't want to see anyone. She hardly wanted to live. Each day was harder than the last, depression swirling her into its deep dark depths.

It would be more than a year later before Amya would come to the conclusion that this wasn't how life should be. Fear and depression shouldn't rule it. What ever happened to her little dream of running a place? She emerged from her secluded home with full intent of rebuilding once more. A fresh start. The Tavern & Inn of the Lonely was rechristianed Whispering Willows Inn and Amya set out to start again. Her personality had changed much since the incidents. She still remained quite a withdrawn person, shying away from most physical contact. But she wouldn't let that stop her from building up again. And with the right people surrounding her, by her side, to help her, Amya would do just that.

Website
Under ReConstruction

3
The Tavern & Inn / Book Your Wedding
« on: June 10, 2011, 02:05:18 pm »
Want to book your wedding in our newly made chapel? The priests available are no one yet. Reply to this thread with this information:


~Name [Furcadian Name]~

~Date Wished For~

~Will You Need a Priest(ess)?~

~How May We Contact You?~



NOTE: If you wish to use a house priest we need at least ONE WEEK's notice. Also, just because you ask for a priest does NOT mean you will get one. Many times they are unavailable and cannot perform the services.

4
The Tavern & Inn / Note Pinned By the Front Door
« on: June 10, 2011, 02:04:43 pm »
The parchment was pinned securely down and the handwriting on it was simple. If one knew it, it was easy to tell it was written by Amya, though it refrained from her normal cursive and instead was printed to make it easier for many to read.

Listen up. With every establishment there are rules. Mine is no different. Follow them and we'll all be happy.

1. No fighting. Please refrain from fighting within this establishment. Not everyone enjoys to view another's drunken brawl. If you insist the guards will enjoy escourting you off the premises.

2. Please keep swearing to a minimum. A few here and there is all right, but please do not continuously do so. I know many get a loose tongue with a little mead, but at least make an effort.

3. No smoking is allowed within the building. That is just to keep the air clean and fresh. Smoke stinks and can age the building quickly. If you wish to embark of the habit we have some lovely grounds for you to make use of.

4. Don't harass our workers! They're here to help you, not make your life miserable!

5. None of us mind a little kiss here and there, but this is not a brothel. Please keep those activities behind closed doors and away from the public eye.

A small simple list. You should have no trouble following them. Enjoy!



It was signed expressively as -The Owner of Whispering Willows-

5
The Tavern & Inn / Inn Prices
« on: June 10, 2011, 02:04:11 pm »
As it is, the Inn has limited space. There are only six rooms available. If you wish to rent a room, please speak with an innkeeper at the front desk.

Each room includes:
-One Queen-sized bed-
-One Desk-
-One Dresser-
-Bookcase-
-Table & Chairs-
-Fireplace-


Prices
One Night - 6 silver
One Week - 40 silver

6
The Tavern & Inn / Menu
« on: June 10, 2011, 02:03:36 pm »
Meals

Breakfast
Sop in wine - six coppers
Cheese - two coppers
Salt fish - five coppers
Trout - five coppers
Oatmeal - three coppers
Meat stew - five coppers


Dinner/Supper
Served with gravy, a slice of bread and butter, and a helping of vegetables - two silvers.

Monday - makerouns
Tuesday - chicken in thick wine sauce
Wednesday - rabbit in broth
Thursday - meat pie
Friday - fish in sweet and sour sauce
Saturday - roasted duck served with fritters and brawn
Sunday - goose stuffed with eggs and pork


Salads
Herb and watercress - 5 coppers
Lemon - 6 coppers


Desserts
Cookies- two coppers.
Fine cakes - three coppers
Pice slice (apple, pear or pumpkin) - six coppers


Snacks
Bread and cheese - two coppers
Fruits -  one copper
Vegetables - one copper
Stuffed rolls - three coppers
Stuffed eggs - four coppers
Cheese tart - six coppers
Kiwi and cheese pie - seven coppers


Soups/Stews
Catolian stew - eight coppers
Lamb stew - one silver
Chicken soup - seven coppers
Beef soup - nine coppers
Vegetable soup - five coppers

-------------------------------------------------------------------

Drinks

Non-alcoholic
Water - free
Milk - two coppers
Cherry juice - three coppers
Mulberry juice - three coppers
Cider - three coppers
Raspberry vinegar - two coppers
Coffee - seven coppers
Tea - nine coppers

 
Alchoholic
Rum - three coppers
Ale - four coppers
Beer - four coppers
Sake - five coppers
Perry - six coppers
Mead - three coppers
Hard cider - five coppers
Brandy - seven coppers
Vodka - one silver
Whiskey - eight coppers
Bottle of whiskey - four silvers

 
Wines
Honey - eight coppers
Rubarb - one silver
Whispering Blanc (House White) - seven coppers
Whispering Rouge (House Red) - seven coppers


House Drinks
Pommy Bastard (Cider) - four coppers
Lindisfarne (Mead) - four coppers
Rimson Fire (Vodka) - two silvers
Nodnol Dry (Gin) - six coppers
Popular Pheasant (Whiskey) - nine coppers
Picies of Eight (Rum) - four coppers

To order a bottle of anything it would be double the price.

----------
Ale - fermented alcoholic beverage containing malt and hops, similiar to but heavier than beer.
Rum - alcoholic liquor distilled from fermented molasses or sugar cane.
Mead - alcoholic beverage made from fermented honey and water.
Perry - slightly alcoholic pear cider.
Brandy - alcoholic liquor distilled from wine or fermented fruit juice.
Whiskey - alcoholic liquor distilled from grain (corn, rye, barley), contains 40-50% ethyl alcohol.
Red - having a red color derived from skins of dark grapes.
White - pale yellowish wine made from white grapes or red grapes with skins removed before fermentation.
Sherry - fortified Spanish wine ranging from very dry to sweet and from amber to brown.
Sop in wine - toast or bread in wine.
Salted fish - preserved pieces of filleted cod or whitting.
Makerouns - dish of noodles and cheese.

Majority of Menu Credited to Broken Dagger - Used with their permission

7
Character Communication / A note pinned by the front door
« on: June 10, 2011, 01:51:41 pm »
The parchment was pinned securely down and the handwriting on it was simple. If one knew it, it was easy to tell it was written by Amya, though it refrained from her normal cursive and instead was printed to make it easier for many to read.

Listen up. With every establishment there are rules. Mine is no different. Follow them and we'll all be happy.

1. No fighting. Please refrain from fighting within this establishment. Not everyone enjoys to view another's drunken brawl. If you insist the guards will enjoy escourting you off the premises.

2. Please keep swearing to a minimum. A few here and there is all right, but please do not continuously do so. I know many get a loose tongue with a little mead, but at least make an effort.

3. No smoking is allowed within the building. That is just to keep the air clean and fresh. Smoke stinks and can age the building quickly. If you wish to embark of the habit we have some lovely grounds for you to make use of.

4. Don't harass our workers! They're here to help you, not make your life miserable!

5. None of us mind a little kiss here and there, but this is not a brothel. Please keep those activities behind closed doors and away from the public eye.

A small simple list. You should have no trouble following them. Enjoy!



It was signed expressively as -The Owner of Whispering Willows-

8
Job Submissions / Job Application - ooc post -
« on: June 10, 2011, 01:50:33 pm »
So you wish to become a member of the staff at the Whispering Willows Inn? Well, here is an application for you to fill out. Copy & Paste the bolded stuff in a new thread, please. You must view the site before filling this out. I cannot stress that enough! There is some valuable information on the Basic Requirements page!!

--

Have you seen the site and read the Rules?:


Furc Name:


Furc Description:


Character's Name:


Character's Age:


Position Desired:


Why?:


Please give a sample post of how you would go about doing the desired position:

---
---------------------PM this part to me----------------

What basic Furcadia Commands do you know? (Basic Furc ones, and the ones you have if you have share or are the owner of a dream. It has NOTHING to do with building a dream):

---

Simple, huh?

ADD-ON
If you find your application deleted from this forum, and you have NOT received a response concerning the position, then you have been declined. As it is, I reserve the right to say no and not give a reason.

9
Job Submissions / Job Openings
« on: June 10, 2011, 01:48:59 pm »
Inside the Tavern
- Tenders -
+
- Priest(ess) -
+
- Maids -
+
- Inn Keepers -
+
- Cooks -
+
- Entertainers -
+
- Guards -
+



Outside the Tavern (Found in Willow Falls)
- Blacksmith -
+
- Seamstress -
+
- Grounds Keeper/Gardener -
+
- Healers/Herbalists -
+
- Baker/Food Store/Farmer -



(Note: If you were staff at the old place and wish to join up here, PM me.)

Make sure to view the site for the Basic Requirements!

10
Anything & Everything / Useful Links for Furcadia
« on: June 10, 2011, 01:46:21 pm »
A few people have already approached me with this problem. It seems few actually know these links are available. :-)

To retrieve/get a new password:
http://www.furcadia.com/services/pw/oblivion.php4

To retrieve an INI file:
http://www.furcadia.com/services/retrieve/retrieve.php4

Change Current Password:
http://www.furcadia.com/services/pw/change_password.htm

Changing Current E-mail:
http://www.furcadia.com/services/pw/email.htm

Dream Commands:
http://www.furcadia.com/download/dream.html

Furcadia Commands:
http://www.furcadia.com/download/commands.html

11
Inn Information / Credits
« on: June 10, 2011, 01:44:04 pm »
Here you'll find a list of those credited to the patches used within the dream. It'll be awhile before this list is complete.

----

Aeryn Elanor
Amya
Calamino (Setaro)
Cerulean Ghost
Kain Ragnorok
Kalyanii
Kestrel
Lady Delirium
Misaluv
Recidavra
Talzhemir
Terrawolf
Winter Porcelain
Youlanda 

12
Inn Information / Dream Commands
« on: June 10, 2011, 01:43:26 pm »
The following is a list of commands that can be used by anyone within the dream:

!commands
- Gives a list of the commands.

!menu
- Gives the link to the bar menu.

!site
- Gives the site address.

!staff
- Gives a list of those who work within the dream and job openings.

!ban
- Gives a list of those who are banned from the dream.

!inn
- Tells how to get a room within the Inn.

!dream stats
- Gives the stats of the dream

!rules
- The tavern's rules (A must read)

!credits
- Gives a list of credits for the patches used in the dream.

!skips
- Gives a list of the different teleports around the dream.

---

Skips
!bar
- Takes you to the bar.

!main
- Takes you to the front desk.

!garden
- Takes you to the beginning of the gardens.

!balcony
- To the Balcony overlooking the entrance.

!stage
- Takes you to the stage area.

!chapel
- Takes you to the Wedding Chapel.

!outside
- Brings you to the beginning of the dream.

!rooms
- Takes you to the Inn rooms.

!library
- Takes you to the Tavern's Library

!meeting
- Brings you to the meeting room.

!ballroom
- To the new, themed, ballroom

13
Inn Information / History of the Furcadian World (Kasuria)
« on: June 10, 2011, 01:42:50 pm »
[All info taken from the Furcadia website. None of this is my own.]

1. The Olde World

          * For years, Furres lived in the Olde World to the east. They thought that this was the *whole* world. They didn't have Mages yet. There were no Bugges or Wyrmmes (sentient Dragons) or Phoenixes, and the only riding animals were Ostrixes.

          In prehistoric times, a few inhabitants of the realms of the Primes were allowed to enter the Olde World. Originally servitors of Jujinka, Ahroth, and a few others, these "Elementals" eventually married mortal furre to beget the first kind of "Demifane", mortal furres with Fey blood.


2. The Establishment of Kasuria

         * Three centuries ago, the compass was perfected in Catolia, and Furres could sail west, away from the coast. They discovered a large lush island continent, home to enormous flying birds they called Scarhawks, and the arts of falconry grew into Birdmastery. There was a great golden age of chivalry, as the Raptor Knights rose to power. Wars broke out, but in time one lord rose to power. His name was King Constantine the First, and he called his domain Kasuria. He brought peace by ordering the Olde Worlde nobles (the Great Houses) to each ally with the strongest Kasurian forces. The young governors he knighted, and their businesses and families became the Lesser Houses.

Noble families of Kasuria
Commoner families of Kasuria



    Constantine established the Council in his capital city Malgrave. The King makes the laws but he shares control of the nation with the Counts. The newly-discovered Magical Arts he ordered protected.

    From the caverns below came the Vampyre furres: spawn of mages cursed long ago by the Dark Prime Suffrith for attempting to set Mirmoggin free.

    Constantine successfully destroyed the rising scourge of the Vampyre Bandit Lords. With the hearty backing of the Counts and Countesses, it became illegal to inflict vampirism on a Furre, a law which stands to this day in Kasuria. A number of the Vampyre Furres fled to the Olde World.

    Conversely, a number of Fey-bloods from the Olde World emigrated to Kasuria, and became the Elvenfurres, a race unto themselves.

    It was during his great-granddaughter's reign as Queen Karena that the Faerie Furres sent forth an emissary: Sir Destiny, the Fox Knight of Faerie. Sir Destiny revealed the existence of Seelie Court (but not its location). Queen Karena granted protection to the forests of the north-western lands and made the Treaty of Oak with the Faerie Queen Titaniel.

Color Map of Kasuria
Inset Map of Malgrave


3. Drakoria: Threat from the West

        * It was in the reign of Lord Constantine ti'Haala the 8th, 150 years ago, that the Kasurian skies were first darkened by the wings and sails of the forces of Drakoria. The invaders were scaly and lizardlike, some with wings but most without. The Furres dubbed them Wyrmmes. Arriving on quadrupedal flying dragons and magnificent many-sailed airships, the Wyrmmes raided and plundered the Kasurian cities for food, craft goods, and slaves.

    The song-epics of the court of Kasuria tell of many hawk-riders facing the Wyrmmes in aerial combat. The Furres also countered with magic use but the range of attack was usually too far to be effective. Using longbows (crossbows had not yet been developed), the Wyrmmes were driven back. The Furre casualties were severe. Several northern Counts and Countesses made compacts with Vampyre Furres, employing them as mercenaries in exchange for safe haven.

    One order of Raptor Knights at this time grew into a mighty force, eventually establishing the Principality of Hawkmount near the middle of Kasuria. Their leader, the Prince of Swords (and, several times, it has been a Princess), is responsible to the King of Kasuria alone.

        * The Mysterious Cold. Some say that Prime Viverravus himself brought the change about. Others say that it was a mighty spell worked by the Magi. All that can be said for sure is that the Wyrmme invasion was ended by cold weather that made it very difficult for the reptilians to stay awake. The cold part of Kasuria came to be known as the Highlands, and it is still, for the most part, still too cold for Scarhawks, Wyrmmes or Dragons.

        * The Age of Seas gave way to the Age of Skies. Brave Furre explorers using captured airships eventually found the rocky lands of Drakoria. After several decades, the first Furre Dracoriders appeared, having learned to tame and raise the beautiful metallic-colored True Dragon mounts.

    A surprising discovery was made less than five years ago: primitive Furre tribes live in Drakoria. Because they were hunted by Wyrmmes for sport or even food, they could not develop the skills for taming Dracosaurs. Instead, the Nomads use the flightless nocturnal and dayblind Nightdrakes for riding and digging underground warrens.

    Many primordial monsters roam Drakoria. The furre-eating Leotaurs and Wolventaurs prey upon each other as well. The shapeshifting Lycanthians, "were-furres". have their origin in Drakoria as well.

    *There is some mysterious phenomena in Drakoria that causes all metal implements to turn to powder within a few days. Because of this, Drakorians do not use metal tools or weapons. This has proven fortunate for the Kasurians, who can defend their lands with crossbows and even ballistas.

Map of Drakoria

        * Gifts of the Insect People: There came a wave of insect-people, riding in little flying canoes with long outriggers. They had no sails; they rowed through the air with big feathered paddles. They brought with them little miniature dragons, and they earned the friendship of many Furres with gifts of Minidrake eggs. They also shared the secret of making of airships, involving a glue-like stuff produced naturally by their own larvae.

    As the Furres learned the Bugge language, a sad tale emerged: the Wyrmmes had enslaved the Bugges, and these were refugees from the west. They also brought a dire warning: the Drakorians were once again gearing up for an invasion!

    Mage-power is somewhat hereditary, and the Olde World had no native-born mages until around 1175. Mages for this time in history ought to be born in either Kasuria or Drakoria.

And the current time is in the 1178th year of the Dragon.

14
Inn Information / The Dragonlands
« on: June 10, 2011, 01:41:40 pm »
Information Obtained from the Furcadia website.

Since Whispering Willows is somewhat a part (we use them as a guideline) of the Dragonlands Continuality, here is links to information that would prove useful.

I. The Dragonlands: An Overview
      ? The Furcadian Bestiary
      ? ElvenFurres: The Fey
      ? WereFurres: The Shapeshifters
      ? Vampyres: The Undead
      ? The Demifane: Bearers of the Tainted Bloods
      ? The Primes: The Most Powerful Of The Furre World - Will NOT allow any of this sort
      ? Of Clouds and Wyrmmes: The Furcadian Creation Myths

These are just guidelines. For one, we do accept humans here, though in strict dragonlands they don't exist. We accept other things as well within reason.

15
Inn Information / History of the Inn
« on: June 10, 2011, 01:40:40 pm »
Please note that Whispering Willows is part of the Dragonlands Continuality.

This history of this place is short and unexciting. Many years ago Amya moved into a small town just outside of Goldwyn. Whispering Willows started off as a one roomed place named Tavern of the Lonely. With much work and hard earned gold Amya expanded to add a few rooms, thus dubbing the place Tavern & Inn of the Lonely.

For years she prospered, expanding here and there. About 2 years ago she renovated the place completely with all the money she had saved up, changing everything drastically. But the renovation seemed to scare many away.. Vowing not to let her 'baby' go to waste, Amya still worked hard, through marriages, deaths, and kidnappings.

For awhile she did close her doors to the public, becoming a sort of a recluse. More than a year passed before she realized that wasn't the way to live life and set about making the proper revisions to reopen. It seemed things were against her, for shortly after venturing out and beginning to gather provisions vandals struck her home, thieving anything of value and burning it from the inside out. Her savings had been taken, her home destroyed. But Amya wasn't to be deterred from her purpose. With the help of others she strived to work hard, rebuilding once more with money she earned from working odd jobs. Within a few months the place was ready to go again.

Strangely enough, people started to build around the tavern, and a small village of sorts sprung up. It wasn't very big at all, just a few buildings, but it was there. Blacksmith, seamstress, healer. They thrived off the business that Whispering Willows brought in. 

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